Magic Minigame: Into The Story: Assassin Edition
Universes Beyond: Assassin's Creed · #1 · S
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Magic
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• 1-6 players • 2+ packs • 10 minutes <br><strong>Objective:</strong> <br>Create your own <em>Assassin's Creed</em> storyline, using the cards in your boosters as inspiration. <br><strong>Get Ready:</strong> <br>Open two boosters for each player and remove any cards without <em>Magic</em> card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down. <br><strong>Let's Play:</strong> <br>Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up. <br><strong>Introduction</strong> <br>• Setting: <em>a land</em> <br>• The protagonist: <em>a creature</em> <br>• Why the protagonist is at the location: <em>a noncreature card</em> <br>• The villain: <em>another creature card</em> <br><strong>Action</strong> <br>• The protagonist recruits allies: <em>two creature cards</em> <br>• The protagonist and allies get stronger: <em>a noncreature card</em> <br>• Take down the henchman: <em>a creature card and a noncreature card</em> <br>• An unavoidable death: <em>choose one of the allies</em> <br>• Describe the villain's weakness/secret/motivation and how the allies discovered it: <em>a noncreature card or a creature card</em> <br><strong>Resolution</strong> <br>• Confronting the villain: <em>a noncreature card</em> <br>• The final assassination: <em>choose one of the allies and a noncreature card</em> <br>• Ending: <em>Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?</em> <br><strong>To Win:</strong> <br>After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.