The Initiative // Undercity Double-Sided Token
Category
Magic
Type
Dungeon Token
Printing
Market Price
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Card Text
Whenever one or more creatures a player controls deal combat damage to you, that player takes the initiative. <br> Whenever you take the initiative and at the beginning of your upkeep, venture into Undercity. <em>(If you're in a dungeon, advance to the next room. If you're not, enter Undercity. you can take the initiative even if you already have it.)</em> <br>//<br> <strong>Undercity</strong> <br><strong>Secret Entrance:</strong> <br>Search your library for a basic land card, reveal it, put it into your hand, then shuffle. <br><strong>Forge:</strong> <br>Put two +1/+1 counters on target creature. <br><strong>Lost Well:</strong> <br>Scry 2. <br><strong>Trap!:</strong> <br>Target player loses 5 life. <br><strong>Arena:</strong> <br>Goad target creature. <br><strong>Stash:</strong> <br>Create a Treasure token. <br><strong>Archives</strong> <br>Draw a card. <br><strong>Catacombs:</strong> <br>Create a 4/1 black Skeleton creature token with menace. <br><strong>Throne of the Dead Three:</strong> <br>Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn.