Hinterland Hermit
Dark Ascension · #94 · C
Category
Magic
Type
Creature — Human Werewolf // Creature — Werewolf
P / T
2/3 / 1/2
Printing
Market Price
—
Card Text
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. <br>//<br> <strong>Hinterland Scourge</strong> <br> Hinterland Scourge must be blocked if able. <br> At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
<em>He tried to live far from those he could hurt . . .<br>//<br>. . . but the monster within was a tireless hunter.</em>