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Baldur's Gate Wilderness

Oversize Cards · T

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Magic

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<strong>Crash Landing</strong> <br> Search your library for a basic land card, reveal it, put it into your hand, then shuffle. <br> <strong>Goblin Camp</strong> <br> Create a Treasure token. <br> <strong>Emerald Grove</strong> <br> Create a 2/2 white Knight creature token. <br> <strong>Auntie's Teahouse</strong> <br> Scry 3. <br> <strong>Defiled Temple</strong> <br> You may sacrifice a permanent. If you do, draw a card. <br> <strong>Mountain Pass</strong> <br> You may put a land card from your hand onto the battlefield. <br> <strong>Ebonlake Grotto</strong> <br> Create two 1/1 blue Faerie Dragon creature tokens with flying. <br> <strong>Grymforge</strong> <br> For each opponent, goad up to one target creature that player controls. <br> <strong>Githyanki Crèche</strong> <br> Distribute three +1/+1 counters among up to three target creatures you control. <br> <strong>Last Light Inn</strong> <br> Draw two cards. <br> <strong>Reithwin Tollhouse</strong> <br> Roll 2d4 and create that many Treasure tokens. <br> <strong>Moonrise Towers</strong> <br> Instant and sorcery spells you cast this turn cost 3 less to cast. <br> <strong>Gauntlet of Shar</strong> <br> Each opponent loses 5 life. <br> <strong>Balthazar's Lab</strong> <br> Return up to two target creature cards from your graveyard to your hand. <br> <strong>Circus of the Last Days</strong> <br> Create a token that's a copy of one of your commanders, except it's not legendary. <br> <strong>Undercity Ruins</strong> <br> Create three 4/1 black Skeleton creature tokens with menace. <br> <strong>Steel Watch Foundry</strong> <br> You get an emblem with "Creatures you control get +2/+2 and have trample." <br> <strong>Ansur's Sanctum</strong> <br> Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value. <br> <strong>Temple of Bhaal</strong> <br> Creatures your opponents control get -5/-5 until end of turn.

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